Class Scenario
A single scenario, mirroring one entry in a scenarios.yaml file. Scenarios are no longer stored server-side; the yaml file is the source of truth.
public sealed class Scenario : IMessage<Scenario>, IEquatable<Scenario>, IDeepCloneable<Scenario>, IBufferMessage, IMessage
- Inheritance
-
Scenario
- Inherited Members
Constructors
Scenario()
public Scenario()
Scenario(Scenario)
public Scenario(Scenario other)
Parameters
otherScenario
Fields
AgentExpectationsFieldNumber
Field number for the "agent_expectations" field.
public const int AgentExpectationsFieldNumber = 3
Field Value
IdFieldNumber
Field number for the "id" field.
public const int IdFieldNumber = 6
Field Value
InstructionsFieldNumber
Field number for the "instructions" field.
public const int InstructionsFieldNumber = 2
Field Value
LabelFieldNumber
Field number for the "label" field.
public const int LabelFieldNumber = 1
Field Value
TagsFieldNumber
Field number for the "tags" field.
public const int TagsFieldNumber = 4
Field Value
UserdataFieldNumber
Field number for the "userdata" field.
public const int UserdataFieldNumber = 5
Field Value
Properties
AgentExpectations
public string AgentExpectations { get; set; }
Property Value
Descriptor
public static MessageDescriptor Descriptor { get; }
Property Value
- MessageDescriptor
Id
SCN_-prefixed guid. Stable across edits to label, instructions, or expectations, so runs of the same scenario can be correlated over time.
public string Id { get; set; }
Property Value
Instructions
public string Instructions { get; set; }
Property Value
Label
public string Label { get; set; }
Property Value
Parser
public static MessageParser<Scenario> Parser { get; }
Property Value
- MessageParser<Scenario>
Tags
Set as participant attributes on the simulation participant's access token.
public MapField<string, string> Tags { get; }
Property Value
Userdata
Arbitrary JSON-encoded object, surfaced to the agent under test as SimulationContext userdata (e.g. inputs and benchmark target state).
public string Userdata { get; set; }
Property Value
Methods
CalculateSize()
Calculates the size of this message in Protocol Buffer wire format, in bytes.
public int CalculateSize()
Returns
- int
The number of bytes required to write this message to a coded output stream.
Clone()
Creates a deep clone of this object.
public Scenario Clone()
Returns
- Scenario
A deep clone of this object.
Equals(Scenario)
public bool Equals(Scenario other)
Parameters
otherScenario
Returns
Equals(object)
public override bool Equals(object other)
Parameters
otherobject
Returns
GetHashCode()
public override int GetHashCode()
Returns
MergeFrom(CodedInputStream)
Merges the data from the specified coded input stream with the current message.
public void MergeFrom(CodedInputStream input)
Parameters
inputCodedInputStream
Remarks
See the user guide for precise merge semantics.
MergeFrom(Scenario)
Merges the given message into this one.
public void MergeFrom(Scenario other)
Parameters
otherScenario
Remarks
See the user guide for precise merge semantics.
ToString()
public override string ToString()
Returns
WriteTo(CodedOutputStream)
Writes the data to the given coded output stream.
public void WriteTo(CodedOutputStream output)
Parameters
outputCodedOutputStreamCoded output stream to write the data to. Must not be null.