Class WorkerMessage
from Worker to Server
public sealed class WorkerMessage : IMessage<WorkerMessage>, IEquatable<WorkerMessage>, IDeepCloneable<WorkerMessage>, IBufferMessage, IMessage
- Inheritance
-
WorkerMessage
- Implements
-
IMessage<WorkerMessage>IDeepCloneable<WorkerMessage>IBufferMessageIMessage
- Inherited Members
Constructors
WorkerMessage()
public WorkerMessage()
WorkerMessage(WorkerMessage)
public WorkerMessage(WorkerMessage other)
Parameters
otherWorkerMessage
Fields
AvailabilityFieldNumber
Field number for the "availability" field.
public const int AvailabilityFieldNumber = 2
Field Value
MigrateJobFieldNumber
Field number for the "migrate_job" field.
public const int MigrateJobFieldNumber = 7
Field Value
PingFieldNumber
Field number for the "ping" field.
public const int PingFieldNumber = 5
Field Value
RegisterFieldNumber
Field number for the "register" field.
public const int RegisterFieldNumber = 1
Field Value
SimulateJobFieldNumber
Field number for the "simulate_job" field.
public const int SimulateJobFieldNumber = 6
Field Value
UpdateJobFieldNumber
Field number for the "update_job" field.
public const int UpdateJobFieldNumber = 4
Field Value
UpdateWorkerFieldNumber
Field number for the "update_worker" field.
public const int UpdateWorkerFieldNumber = 3
Field Value
Properties
Availability
worker confirms to server that it's available for a job, or declines it
public AvailabilityResponse Availability { get; set; }
Property Value
Descriptor
public static MessageDescriptor Descriptor { get; }
Property Value
- MessageDescriptor
MessageCase
public WorkerMessage.MessageOneofCase MessageCase { get; }
Property Value
MigrateJob
public MigrateJobRequest MigrateJob { get; set; }
Property Value
Parser
public static MessageParser<WorkerMessage> Parser { get; }
Property Value
- MessageParser<WorkerMessage>
Ping
public WorkerPing Ping { get; set; }
Property Value
Register
agent workers need to register themselves with the server first
public RegisterWorkerRequest Register { get; set; }
Property Value
SimulateJob
public SimulateJobRequest SimulateJob { get; set; }
Property Value
UpdateJob
job can send status updates to the server, useful for tracking progress
public UpdateJobStatus UpdateJob { get; set; }
Property Value
UpdateWorker
worker can update its status to the server, including taking itself out of the pool
public UpdateWorkerStatus UpdateWorker { get; set; }
Property Value
Methods
CalculateSize()
Calculates the size of this message in Protocol Buffer wire format, in bytes.
public int CalculateSize()
Returns
- int
The number of bytes required to write this message to a coded output stream.
ClearMessage()
public void ClearMessage()
Clone()
Creates a deep clone of this object.
public WorkerMessage Clone()
Returns
- WorkerMessage
A deep clone of this object.
Equals(WorkerMessage)
public bool Equals(WorkerMessage other)
Parameters
otherWorkerMessage
Returns
Equals(object)
public override bool Equals(object other)
Parameters
otherobject
Returns
GetHashCode()
public override int GetHashCode()
Returns
MergeFrom(CodedInputStream)
Merges the data from the specified coded input stream with the current message.
public void MergeFrom(CodedInputStream input)
Parameters
inputCodedInputStream
Remarks
See the user guide for precise merge semantics.
MergeFrom(WorkerMessage)
Merges the given message into this one.
public void MergeFrom(WorkerMessage other)
Parameters
otherWorkerMessage
Remarks
See the user guide for precise merge semantics.
ToString()
public override string ToString()
Returns
WriteTo(CodedOutputStream)
Writes the data to the given coded output stream.
public void WriteTo(CodedOutputStream output)
Parameters
outputCodedOutputStreamCoded output stream to write the data to. Must not be null.